Needle Poison Trap 5e Dmg



Poison Needles

Poison Needle. Mechanical trap. A poisoned needle is hidden within a treasure chest's lock, or in something else that a creature might open. Opening the chest without the proper key causes the needle to spring out, delivering a dose of poison. When the trap is triggered, the needle extends 3 inches straight out from the lock.

  • Aug 30, 2014  I don't think attrition traps are particularly fun. In 3e or 4e they didn't even work. Traps should be part of an encounter. Even a simple hidden pit trap is very different depending on where you put it. Even in a game where attrition works, like 5e, putting a pit trap in the middle of a hallway somewhere where a PC might fall into it is just.
  • So, there may be more specific requirements depending on the specific trap. For example, the sample 'Poison Needle' trap (DMG p. 123) says that a 'DC 15 Dexterity check using thieves' tools disarms the trap', though I'm not completely confident whether that means that having thieves' tools are required in order to even attempt disarming it,.
(Oriental Adventures)
Transmutation

Detect Traps 5e

Level:Wu Jen 4 (Metal),
Components:
Target: One creature
Saving Throw: Fortitude negates (see text)Dmg

As rain of needles, but the needles drip with poison.
You can attack only one target, and you must succeed on a normal ranged attack to harm the target.
If you hit, the target suffers the effect of the poison needles.
You can choose one of the following effects:

  • 1d8 points of temporary Constitution damage immediately and another 1d8 points of temporary Constitution damage 1 minute later.

Each instance of damage can be negated by a successful Fortitude save (DC 10 + 1/2 caster's level + caster's Intelligence modifier).
  • Paralysis for 2d6 minutes, negated by a successful Fortitude save (DC 10 + 1/2 caster's level + caster's Intelligence modifier).
  • 1d10 points of temporary Dexterity damage immediately and another 1d10 points of temporary Dexterity damage 1 minute later.

Each instance of damage can be negated by a successful Fortitude save (DC 10 + 1/2 caster's level + caster's Intelligence modifier).

Poison Effect 5e

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Poison Needle

Mechanical trap


A poisoned needle is hidden within a treasure chest's lock, or in something else that a creature might open. Opening the chest without the proper key causes the needle to spring out, delivering a dose of poison.

When the trap is triggered, the needle extends 3 inches straight out from the lock. A creature within range takes 1 piercing damage and 11 (2d10) poison damage, and must succeed on a DC 15 Constitution saving throw or be poisoned for 1 hour.

Dnd 5e Dmg

A successful DC 20 Intelligence (Investigation) check allows a character to deduce the trap's presence from alterations made to the lock to accommodate the needle. A successful DC 15 Dexterity check using thieves' tools disarms the trap, removing the needle from the lock. Unsuccessfully attempting to pick the lock triggers the trap.


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